(2248) GUI coding!
Today is mostly spent to decompress after yesterday's huge progress. I decided to tweak some GUI stuff!
I did:
- GUI coding: reskinning some Ren'Py's default look and coded some positioning. This plugin: guiManipulate helped me a lot in this!!
- I was away for some time today for IRL stuff.
- I found a terrifying plot-hole: that Pippa's story actually feels like 'fake stats-management' because of the branching that I did. In short, I wanted to force some scenes to happen regardless of what choice players make, but then, I unknowingly abandoned the "meaningful choice" mechanic... I had no way of changing how it works now, but after some panicky brainstorming session, I made a small change in the middle of the story and the 'fake stats-management' issue no longer happen:
- (spoiler alert) Initially I wanted to make Pippa be able to choose to see Ollie if MC says yes, I want to see the ghost regardless of Pippa's magic balance. This is changed to: even if MC wants to see the ghost, there will be two outcomes: one if Pippa has enough magic, and another if she doesn't have enough.
- After I calmed down, I coded an ending recollection screen. I did this in The Ice Cream Culprit, so I'm already familiar in how to do it.
- I merged the final statbars Python script that the anonymous family member did for me! ;;A;;
- I did more testing...
Some GUI screenshots (very simple WIPs):
On the first few weeks, I made very simple textbox for this VN, but as I progressed through the background images, I feel like that textbox became a hindrance instead of a nice game element. I removed it.
Now the textbox is barely opaque, and in some scenes it looks like a subtitle!
Another day of sleeping late. Ganbatte!! >_<
See you!
- Konayachi